Reviving Swiggy Genie: How Gamification Fueled Activation, Redefined a Category, and Built Recall.

Strategic Design Approach

Now, the goal was not to run yet another discount coupon, but to actually make people remember Swiggy Genie when they needed it most. Because let’s face it when you’ve forgotten your charger at home or left your keys at a friend’s place, you’re not thinking about saving ₹20, you’re thinking “Who can fix this right now?”

We wanted to move beyond transactional nudges and instead build meaningful, memorable experiences rooted in human behavior — the kind that spark intrinsic motivation and a little emotional connection.

Pick-up and drop is a pure need-based service, and in those rushed moments, users don’t go hunting for discounts they go with the first name that pops into their head. That’s exactly where we wanted Genie to live: in that split-second of recall, right when the need hits.

So, instead of shouting “offer!”, we decided to whisper “remember me?” — through design, gamification, and small moments of delight that made Genie stick in people’s minds (and hopefully their muscle memory too)

Growth Highlights

Genie was already part of Swiggy, but most people weren’t using it to its full potential. The Birthday Fest game and New Year stories sparked fresh curiosity, users started noticing Genie, trying it out, and coming back for more.

I shaped the user journey to make discovery seamless, interactions playful, and notifications genuinely engaging, turning Genie into something users actually wanted to explore.

Want to see what I'm designing next?

Stay in the loop. Subscribe to my occasional newsletter for design insights and project updates.

Designing Things, Dodging Rules, Fueled by Jugaad

© Akshat Srivastava | All logic, art & jugaad reserved.

Hey there, welcome in!

This site was crafted for big screens, you’ll get the full experience on a desktop or laptop. Mobile works too, just with a few rough edges.